With the Colonies behind us we’ve come to the last two islands of the Realm: the Dark Elf Origin and the Island of Darkness. Both play a significant role in the story my friend and I played out those many years ago, particularly the latter, which was the destination of the characters’ first great quest. As seen on the map both islands were already worked out in considerably more detail than the regions that have been the focus of the past weeks.
Despite this – or perhaps because of it – creating their various landscapes, climates and their flora and fauna proved more difficult than expected. The Island of Darkness will probably be a lot easier when it rolls around, but the Dark Elf Origin not so much. I’ve gotten the social and political regions almost worked out, but as of now the details of the ecological ones are still eluding me. Do I make it fairly ecologically homogeneous like the individual islands of the Colonies or the Cat People Archipelago, or perhaps more diverse, with a couple of clearly distinctive regions like on the Island of the Cold-Blooded? It’s a question that will need a bit more thought. I care about this world and I want to give it the proper amount of time and attention, not throw out something half-baked.
So, as the title had already given away, no actual ‘sculpting’ this time around. Sorry about that. I do intend to have things cleared up next week, though, so expect the Dark Elf Origin in more detail then!