I always have a grin on my face when I recall Frits, self-proclaimed King of the Goblins and one of the most omnipresent, and obnoxious yet memorable and enduring characters from the time when I played the story of the Realm. That has also played an important role in my looking forward to this part of the Peoples of the Realm. The Goblins as described here are pretty much as my friend and I created them. One thing that isn’t completely expanded upon here is how Goblin reproduction actually works. The part I left out was very silly and a tad immature (which is quite fitting for the Realm’s Goblins, I suppose) and I might decide to add it anyway later on, but for now I’m keeping it behind the scenes. Probably for the best, for now. ^_^
Peoples of the Realm
6. The Goblins
Goblins still are among the Realm’s greatest enigmas. No one knows where they came from or what they exactly are. With no apparent home of their own they can be found in every corner of the world, from lifeless desert to teeming jungle, from uninhabited mountains to densely populated cities and tend to appear at the most unexpected times and places.
A bipedal single-sex species, Goblins stand on average at up to one meter, weigh up to 20 kg and mostly have a lanky physique, making them the smallest of all sentient peoples in the Realm. Physically they are also considerably weaker than any other sentient species, both in strength and endurance, and as such they will generally prefer to avoid violence than seek it out. However, when they do, on extremely rare occasion, fight, they do so with unparalleled tenacity and enthusiasm, almost to the point of fanaticism. While physically weak, Goblins are remarkably swift and, though appearing clumsy, surprisingly agile and can appear and disappear faster than anyone can discern.
Their greatest strength, however, lies in their massive numbers and their astounding rate of reproduction. All that is known about Goblin reproduction is that it happens asexually and takes place almost immediately after a Goblin’s death. Its exact workings, though, are still a mystery to all but the Goblins themselves. It is this that has allowed their species to survive, sometimes thrive, even through periods of great turmoil and calamity and because of this attempts at exterminating them have long since been abandoned.
Goblins’ skins are a shade of green, which turns darker and more faint with age, and almost completely hairless. Their eyes are large and either some shade of red or of yellow. Sharp features can be found across their body, most notably their particularly large and pronounced ears and noses, and their small razor like teeth. Goblins stand and move slightly hunched over.
Besides their distinctive appearance Goblins are widely known for their strikingly lacking mental capacities. While capable of speech and independent thought, they posses an intelligence so low it only barely qualifies them to be counted as sentient. Furthermore they are almost legendarily naive and oblivious, easily fooled and paying little heed to almost anything and anyone around them and thus often acting with reckless abandon.
The natural lifespan of Goblins is only known to Goblins themselves. They grow into full-fledged adults within a mere couple of days, but not many live more than a few years, after which their frailty, recklessness and obliviousness often get them killed.
Goblins are the most homogeneous of the Realm’s sentient species and no distinctive groups have been discerned among them. However, there have been individual Goblins throughout history possessing remarkable feats that clearly set them apart from the others, most notably apparent immortality, berserker strength and genius level intelligence. Though far from always with deliberate intent, these individuals tended to play important roles in steering and rapidly changing the behaviour and course of their kin, leading to what one might call different groups of Goblins.