Continuing with the Lizardfolk species, today we’ll be looking at the second of them inspired by a species from the Warhammer Fantasy universe with the same name: the Kroxigor. The story behind them is very similar to that of the Slann. I didn’t know much about them, aside from what I saw on the pictures – hulking and physically powerful anthropomorphic crocodile people- and I can’t really remember them appearing when my friend and I played out the story of the Realm. As such, I had to fill in the many blanks myself, which is once again actually a good thing if I want to make them at least somewhat my own. In the end, I think I succeeded in that, but there is something that just, caught my attention. It probably doesn’t really matter in the grand scheme of things (if at all), but I thought I’d share it anyway: both writing and reading the final text I noticed a bit of a contrast with the parts about the Slann and the Pantathiëns. It’s probably due to the latter two being natural magic users, while, among the Kroxigor, magic is (biologically) absent. In any case, let’s not waste any more time and just get to the good part, shall we? Please enjoy!
Peoples of the Realm
10. The Kroxigor
The Kroxigor are the frontline warriors of the Lizardfolk. The Kroxigor Mountains, located on the southwestern side of the Island of Cold-Blooded, form their main territory, but some of them occasionally venture outside, to act as personal retinue to the Slann, as overseers of the Skinks, or as warriors on any battlefield they’re needed.
The yellow-eyed Kroxigor are a cold-blooded bipedal reptilian species resembling anthropomorphic crocodiles. On average, adults are up to 2.8 meters tall from head to toe, around 1 meter broad from shoulder to shoulder and weigh 300 kg, most of which is muscle.
Built tall, broad, and muscular, Kroxigor are the most physically powerful of the Lizardfolk and, in fact, nearly unrivaled across the Realm when it comes to strength. Each part of their body, their jaws, claws and tail in particular, is a deadly weapon in its own right, capable of tearing through bone with ease and even crushing rock with a bit of effort. Their rugged, leathery skin is covered with ridges along the head, back, limbs and tail and is very tough, capable of withstanding incredible amounts of punishment before it is even penetrated. Its colour varies from grey and brown to green and, on occasion, blue, but it is generally drab and unassuming, so as to better blend in with their surroundings. While their hulking build and aggressive behaviour, tends to lead outsiders to think of them as primitive brutes, they actually are fairly intelligent, on par with most of the Realm’s sapient species.
Solely carnivorous, the Kroxigor are hunters through and through, preying on the animals found in the border areas between the Kroxigor Mountains and other regions of the island. When the usual prey is especially scarce, infant Kroxigor can be targeted, although this happens very rarely and, because of the highly protective parents, is often unsuccessful. All individuals are expected to hunt on their own and for themselves and, if they have any, their young.
Kroxigor reproduce by laying eggs. Those strong enough to claim a spot in the water basins in the inner ranges of the Kroxigor Mountains mate there once every two years. Those who can’t are forced to live in the outcroppings and caves within the mountains and rarely reproduce. A few days after mating, females lay their eggs in nests of sand or rocks, built on the banks of the basins. A Kroxigor nest usually contains no more than five eggs, of which both parents are fiercely protective. Once the eggs hatch, six months later, the young are incredibly vulnerable and need to be protected and fed by their parents until they are strong enough to survive on their own, which can take up to a year. After that, they are expected to fend for themselves and are abandoned by their parents.
The average lifespan for a Kroxigor is around forty years, making them one of the shorter lived species in the Realm. Biologically they can reach up to seventy or even eighty years, but their near constant presence on the frontlines and the highly cutthroat and competitive nature of their society, assure most Kroxigor meet a violent end long before then, not infrequently by the hands of their own kind.
There are no biologically distinguishable groups among the Kroxigor. They do, however, have a hierarchy favouring those with greater physical strength and martial prowess, leading to various de facto social groups based on those characteristics.